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World of Warcraft Downloads > Wrath of the Lich King > Mods > User Interface:
Deadly Boss Mods (v4.50b-r4279)
Filename: dbm4.50br4279.zip


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1.25 MB
v4.50b-r4279
Tandanu
http://www.deadlybossmods.com/
726
07-27-2010
Wrath of the Lich King > Mods > User Interface


Average User Rating: 7.1
Number of Votes: 10
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Deadly Boss Mods (v4.50b-r4279) - File Description  


Description:
Features

* Boss mods for all raid bosses
* Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
* Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status
* HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
* Bars can be enlarged with decent effects when they are about to expire
* Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
* Synchronization system for accurate timers
* No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
* Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
* Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
* Efficient code: DBM uses less than 250 kb memory and the cpu usage is also very low
* Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
* Bars can change their color over time and flash before they expire
* There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
* Support for SharedMedia, so you can use any texture for your bars
* Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
* Powerful object-oriented API - you can use it to write your own boss mods!

Slash Commands

* /dbm - shows/hides the GUI
* /dbm timer


Deadly Boss Mods (v4.50b-r4279) - Screenshots  
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Deadly Boss Mods (v4.50b-r4279) - File Download Options  

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Deadly Boss Mods (v4.50b-r4279) - Readme  
Readme File:
Update #2: DBM 4.50 had a bug that made some warnings (target-scanning based warnings) unreliable. DBM 4.50b fixes this.

Update: Deadly Boss Mods 4.50 is now available for download!

Deadly Boss Mods 4.50 will be released tomorrow (Friday). It updates the Ruby Sanctum boss mods which are currently still based on PTR data and it also fixes some issues caused by the new Battle.net 2.0 chat system.
The current alpha version is very stable, you can safely use it for raiding if you need updated boss mods right now. We are just doing some final polishing and testing to make sure that the 4.50 release is stable and smooth.

4.50b Changelog:
Core

* Fixed a bug that caused target-scanning to fail
* Added option to post BigBrother buf check to the raid chat on pull

Ulduar

* General Vezax: added arrow for Shadow Crash

4.50 Changelog:
Core

* Vault of Archavon got its own module and is no longer part of the PvP module
* World Event bosses also got their own module (previously part of the Party mods)
* Added support for Battle.net 2.0 chat
* Added an option to try combat log fix on pull by clearing the combat log cache when DBM detects a pull (disabled by default)
* Added a latency check feature which checks your ping before allowing DBM to send synchronization messages to the raid. This prevents players with bad connections from sending wrong information to the raid for certain timing-critical events like target scanning (players with a high ping often saw the wrong target for target-scanning based warnings, this should no longer happen). Note that the latency threshold is configurable in the GUI (default: 150 ms) and that at least one player in the raid needs to have a ping lower than his threshold to allow target-scanning warnings to function properly.
* As always: a lot of locale updates


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